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Substance Painter Practice

First project with Substance Painter and my goal was make all details inside it without use highpoly mesh and use a lowpoly model with a lot of overlapped UVs, and it worked really well.
I made a bake using my lowpoly mesh as "highpoly" to bake on the unmirrored lowpoly version of the mesh, with this I was able to use these baked textures to add some fx with smart materials.
Unfortunately Substance Painter don't have (or I didn't figure out where it is) a vector creation tool in 2d mode like Substance Designer have, what is great to create and edit shapes and use it as mask, so I had to provide it with Photoshop.
The model was based on Paul Svoboda’s work to Gears of War 3 http://paulsvoboda.net/RaamsShadow.html

Vitor moura vitormoura spp 02
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Vitor moura vitormoura spp maps
Vitor moura vitormoura spp wip sp ao bake
Vitor moura vitormoura spp wip blender