Summary

I love art in all forms and make lowpoly models for games is my thing, usually poly-by-poly because of the freedom, same when I’m sculpting with my wacom or working in some texture with substance package.
Assets, Characters, Environments, no matter what, I love make it, I enjoy every step even organize UVs in a sexy way, same with edge loops for a good topology.
Game industry is my home for 10 years at least and I’m still feeling “You know nothing”.

Software Proficiency

3ds Max
3ds Max
Maya
Maya
Blender
Blender
Substance Designer
Substance Designer
Substance Painter
Substance Painter
Photoshop
Photoshop
Unity
Unity

Experience

3d Artist

Aquiris Game Studio
January 2011 - Present | Porto Alegre, Brazil

Responsible for: 3d modeling, texturing, optimization and implementation of environment, prop and character for web based games and mobile platforms.

3d Artist

Ubisoft Brazil
January 2009 - September 2010 1 year 8 months | Porto Alegre, Brazil

Responsible for: 3d modeling, texturing, optimization and implementation of environment, prop and character for Nintendo Wii, Nintendo DS.

3d Artist

Southlogic Studios
June 2007 - December 2008 1 year 6 months | Porto Alegre, Brazil

Responsible for: 3d modeling, texturing, optimization and implementation of environment, prop and character for Nintendo Wii, Nintendo DS, Xbox 360 and PC.