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Ballistic Overkill - Citadel

Ballistic Overkill was a game I have worked for some years as level, prop and weapon artist, the game was made first for web-browser then adapted for pc.
In this specific level I made almost all props and helped the team with level art making some external areas of the map and some minor internal ones.
All props was made using a single texture atlas instead the glasses that used another material inside Unity.
You can find the game at steam https://store.steampowered.com/app/296300/Ballistic_Overkill/
Ballistic Environment Team:
Amilton Diesel
Daniela Sá
Juliano Silveira
Rodrigo LIma
Vitor Moura

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