Ballistic Overkill was a game I have worked for some years as level, prop and weapon artist, the game was made first for web-browser then adapted for pc.
In this specific level I made almost all props from start collecting visual references, modeling, texturing and preparing the model inside Unity with collision, material setup, asset distribution and helped the team with level art making some external areas of the map and some minor internal ones.
All props was made using a single texture atlas instead the glasses that used another material inside Unity.
You can find the game at steam https://store.steampowered.com/app/296300/Ballistic_Overkill/
Ballistic Environment Team: