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Vitor Moura
Vitor Moura
3d Artist
Porto Alegre, Brazil

Summary

I love art in all forms and make lowpoly models for games is my thing, usually poly-by-poly because of the freedom, same when I’m sculpting with my wacom or working in some texture with substance package.
Assets, Characters, Environments, no matter what, I love make it, I enjoy every step even organize UVs in a sexy way, same with edge loops for a good topology.
Game industry is my home for 10 years at least and I still have the feeling that I'm know nothing.

Skills

Character ModelingEnvironment ModelingProp ModelingTexturingUV MappingPBR TexturingTexture Baking3d Modeling

Software proficiency

3ds Max
3ds Max
Maya
Maya
Blender
Blender
Substance Designer
Substance Designer
Substance Painter
Substance Painter
Photoshop
Photoshop
Unity
Unity

Experience

  • Senior / Lead 3d Artist at Aquiris Games Studio
    Porto Alegre, Brazil
    January 2016 - Present

    Responsible for:

    3d art creation from Assets, Environments and Characters for an upcoming Looney Tunes mobile game.

    Pipeline creation and documentation about how the artwork need be done, how steps, best practices and optimization to have it implemented inside the game engine.

    Review and feedback to teammates and outsourcers.

  • 3d Artist at Aquiris Game Studio
    Porto Alegre, Brazil
    January 2011 - December 2015

    Responsible for: 3d modeling, texturing, optimization and implementation of environment, prop and character for web based games and mobile platforms.

  • 3d Artist at Ubisoft Brazil
    Porto Alegre, Brazil
    January 2009 - September 2010

    Responsible for: 3d modeling, texturing, optimization and implementation of environment, prop and character for Nintendo Wii, Nintendo DS.

  • 3d Artist at Southlogic Studios
    Porto Alegre, Brazil
    June 2007 - December 2008

    Responsible for: 3d modeling, texturing, optimization and implementation of environment, prop and character for Nintendo Wii, Nintendo DS, Xbox 360 and PC.